As an emerging way to watch movies, virtual reality theater has gradually entered people’s field of vision in recent years. It uses virtual reality technology to bring a new movie-watching experience to the audience.
The natural sense of standing on the virtual cinema screen and the focus of the visual and auditory senses on the all-in-one headset make the sense of immersion further reflected in this virtual space.
For young people who are now more and more precious to time, they can watch a special effects blockbuster through the VR all-in-one machine by sitting and lying down at home at will, spending a few dollars of capital cost.
In the virtual theater, the friends who participate in the movie can choose their favorite seats through the joystick in the dense seats like a real theater, and whisper the film with the neighbors like the offline theater, without disturbing others.
In 2020, Facebook’s Oculus Quest 2 VR all-in-one product has reached 4K resolution, and viewing movies in VR environments has finally reached a relatively ideal level, which also promotes the possibility of multiplayer virtual theaters forming a vertical market around the world.
With the development of technology, people’s demand for virtual reality experience increases, and virtual reality theater, as an emerging form of media, will attract more audiences.
Our country is currently stuck in the first ring – hardware. The price of domestic VR all-in-one machines is high, and there is a technical gap with foreign products, and there is a gray area in activation and registration of domestic purchases, which makes the domestic VR all-in-one market fail to usher in significant growth points for various reasons.
With the iteration of hardware and the upgrade of experience, domestic brand VR all-in-one machines are expected to accelerate the volume growth. It is of strategic significance to preemptively deploy hardware in the global market, with obvious first-mover and price advantages.
By 2026, China’s total AR/VR investment will exceed US$12 billion, accounting for 24.4% of the world’s total, ranking second in the world in terms of market volume.
The advancement of VR technology is particularly suitable for modern people’s pursuit of novelty and alternative experiences, and the future of cinema will continue to enrich the form of multicultural exchange, meeting the viewing needs of different groups.
5D cinema: Dynamic seats and environmental special effects are added on the basis of 3D stereo effects, which bring a sense of realism to the audience from the aspects of hearing, vision, touch, and smell, making the audience feel as if they are in a movie.
7D cinema: It is upgraded again on the basis of 5D cinema, and a player interaction system has been added.Moviegoers can interact with the content of the movie through props next to the dynamic seats, such as interactive pistols.
Watching a movie in a VR theater allows the audience to freely choose the viewing angle and perspective, fully immersing themselves in the world of the movie without external distractions. Everyone sees, hears, and feels differently in VR movies, so everyone’s experience is special.
The current low resolution of VR theaters is disappointing, the picture quality is grainy and not very clear, the focus is not optimal many times, and when turning, it is easy to spill drinks, you can’t see your hands, and you can’t imagine what it would be like to eat popcorn while watching a movie.
(VR+ entertainment, cultural tourism, scenic spots and other VR profit solutions manufacturer) phone:+86 17724252590
Comments are closed